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Radar

2024-01-17

Ta dam. Ta dam. Ta dam.

An important announcement is to be made for today.

The radar feature has been completed.

If you’re like “what’s special about that?” you’re right. There is nothing special about it.

What’s more important is that radar was the last feature from “core features” of Gamma Empires.

There are some “almost core” features, that’s true. But I officially entered Red Button phase, where I can release the game at the push of the button.

Also, I’ve made teaser for Gamma Empires, as you probably noticed in the post’s link. I’m still struggling to kick off with marketing campaign. Postponing it every day.

That’s a moment worth celebrating.

It’s like this movie moment where the spaceship is under attack and the crew is loading the fire of the final weapon. The gunner shouts “weapon loaded” and captain thinks if shooting it is the right idea. There are civilian ships nearby, this is experimental weapon, and the shooting might make the ship explode, but the possibility of shooting is extremely soothing nevertheless.

What’s Next?

Testing is the answer to all the questions (some could say stress testing, but it’s just testing. Testing and polishing.

By the way, did I mention that ai-controlling-local-player is also done? It’s more like sticked to the codebase using a fixing tape, but it successfully went through the whole game loop (at least through first two turns).

And of course, marketing.

Publishing

You could ask what happened with these 50 mails I sent to the publisher…

Well, not much. I got some negative responses, and I was mostly ignored. Thankfully I was preparing for that mentally.

I used to wonder why companies have business guys, why go-getters couldn’t just offer their services to the business directly. Now I’m beginning to understand that.

Most business communication is a pinch of marketing, slice of studio premise, glass of phantom employees, and a game project created in order to get the funding. I used to wonder why companies that survive have one CEO, 1-2 developers and 8 marketers on board.

And the worst is that I should join the herd rather than being a little hater balancing between failed dreams and marketing madness.

Anyway, the game progresses at its pace, and that’s what matters.